We are looking for an experienced rigger mainly focused on facial deformations to help the team to achieve better and more consistent results. Ideally, that person should help bringing new techniques and technologies to help modernizing our facial pipeline and give animators friendly tools to work with. The candidate must be self-reliant and have a solid knowledge of facial and body anatomy.
Work closely with the animation Leads to answer their requests.
Work closely with modeling and character design departments to create models that meet rigging technical requirements and ensure a full range of motion.
Develops new rigs and techniques to improve the current facial system as well as building rigs with our tool-sets following internal conventions.
Help each artist in the team to improve his facial work and have a nice coherent result on all characters
Be able to work under demanding artistic and technical environment
Minimum 5 years of experience
Solid knowledge of character rigging, facial deformations and volume conservation
Solid knowledge of anatomy
Proficient with Autodesk Maya production software
Excellent communication skills
Strong sense of self-motivation and ability to work under demanding environment
Good knowledge of Python. Maya API and C++ programming is a plus.
Fluent in English. French is a plus.